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Electric arc pf2e - Using one of the options to gain an arcane or primal cantrip is really nice on a bard. Ele

You press yourself against a wall or duck behind an obstacle to take bett

Calling out to the skies, you summon a bolt of lightning to strike through a foe above you and down into your weapon or your body, charging it with electrical power. You must hold your weapon or an empty hand aloft as part of this spell's somatic component. When you do, a bolt of lightning descends from a storm cloud in the air above your and through the …Simply put, those spells (i believe) via expansive spellstrike, is moreso a way to really get use out of your action economy. You can spell, get a weapon strike, and then have 1 action to get out of dodge, demoralise, bon mot (a particularly useful one if you or a party member uses will spells) etc. You can recharge your spellstrike later at a ...Possibly a better option would be to boost the low level spells. So your crappy cantrip is can be interspersed with big moments. I mean, burning hands is 2d6 = 7 against probably 2 targets. Electric arc is 1d4+4=7.5 against 2 targets. Literally using your 1/day spell to do less damage, at less range.Electric Arc doesn't have a difficult time beating Reflex checks, in fact, the average creature has an AC that is 0.3414 points higher than its Reflex DC, meaning that it is easier to hit …Persistent damage comes from effects like acid, being on fire, or many other situations. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “[type]” is the damage type. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. Instead of taking persistent damage …Archetype Sorcerer. Prerequisites Charisma 14. Choose a bloodline. You become trained in the bloodline's two skills; for each of these skills in which you were already trained, you become trained in a skill of your choice. You cast spells like a sorcerer. You gain access to the Cast a Spell activity.8, 7 and 6 are the generic physical damage types, there's 4 oozes that are immune to slashing and piercing damage, but nothing is immune to bludgeoning. Likewise Piercing gets resisted the most at 167 (and the most of any damage type), followed by Slashing at 158 and finally bludgeoning at 144. Poor piercing damage also triggers 0 weaknesses ...Have you ever wanted a better way to get from place to place? Electric skateboards are an innovative way to get around urban and suburban areas in style. With so many electric skateboards on the market, it can be hard to find the right one.Electric Arc is the strongest cantrip by far. It is an exceptional cantrip, no wonder it is the highest rated one in two spell guides and tied for first in the third: Resistance to electricity is not common. Multi-target but party friendly, even slotted spells are rarely better in this aspect.In geometry, the half circle is referred to as the semicircle. The semicircle is made by dividing a whole circle along its diameter. Alternatively, a semicircle could also be an open arc where a curved line represents half a circle’s circum...Simply put, those spells (i believe) via expansive spellstrike, is moreso a way to really get use out of your action economy. You can spell, get a weapon strike, and then have 1 action to get out of dodge, demoralise, bon mot (a particularly useful one if you or a party member uses will spells) etc. You can recharge your spellstrike later at a ... Having tried the Magus in action, the main issue is the action economy. The simplest thing to do is changing spell strike to charge the spell a the weapon and do a strike has a free action. This way, if the hit misses, there is still a second attempt possible (with a -5) on the same turn. The cantrips are the bread and butter of the Magus, so ... Similarly within the Utility Cantrip space, there are some gross disparities in usefulness. Know Direction, for example, is a pretty standout bad spell, particularly as the game progresses to higher levels. Here is my attempt to revise the extant cantrips using Electric Arc as the benchmark, rather than treating it as the outlier.Electric Arc is among the best offensive cantrips, but it’s not on every spell list. Level 5. Called APG: Nearly all effects which target Will are mental, so this is an easy +1 bonus to nearly all Will saves. The additional benefit against effects which make you Controlled is neat, but since it only takes effects when you’ve already ...Sep 3, 2021 · Otherwise even normal spell strike isn't that great of a deal. Electric Arc + Strike vs Spell Strike/ Produce Flame + recharge are the same amount of actions and Electric Arc has AoE and damage on a successful save. The odds of a crit fail on a strike should only be on a nat 1 and with hero points you get a reroll if it happens once. Pathfinder 2.5e - Balancing PF2e. Homebrew and House Rules: Search Thread Search this Thread: BendKing : Oct 23, 2021, 09: ... other than making sure they all have a cantrip as good as Electric Arc, because as-is non-Arcane/Primal casters are kind of forced to take an Ancestry which will let them get it (if you're optimizing).The effect of this is calculated (2*5% + 1*40% + .5*50% + 0*5%) = 75% which we'll call the Expected Saving Throw. The Expected Damage from the Sudden Bolt component of Spellstrike isExpected Hit * Expected Saving Throw * Average Damage =80% * 75% * 26 = 15.6. As you can see, the expected damage for Shocking Grasp is a bit higher than Sudden ...This answer says other cantrips might be better instead of Electric Arc if you know the enemy has high Ref saves.. But how much lower should the other saves be? For comparison, let's assume level 5 1, your spell DC is 21 (10 + level + trained + ability (5 + 2 + 4)) and the enemy has a High Reflex (15), and we only compare damage.Activate Cast a Spell ; Effect You cast electric arc. Jolt Coil Item 3 Source Treasure Vault pg. 126 1.1 Price 60 gp Jolt Coil (Greater) Item 8 Source Treasure Vault pg. 126 1.1 Price 475 gp Resistance when affixed to armor is 3, extra damage when affixed to a weapon is 1d6, and the spell DC is 24.Electric Arc is the bread and butter spell for the Psychic, it deals roughly 70-80% of the damage of amped cantrips on 2 targets (without consuming a Focus Point as it's not amped). It makes Human the best Ancestry for a Psychic because of Adapted Cantrip. Electric Arc is a staple to absolutely every caster, but in the case of the Psychic it ...First time as a caster, the damage felt good, phase bolt was underwhelming but electric arc wen used right lived up to the hype (did 30 damage to 2 zombies who crit failed 2d4 + 4 + 4). Having mobility felt like a good option to have, probably more so with more medic feats.Electric Arc H: Zap one or two creatures with lightning. Elemental Counter U: Each element in the elemental cycle counters another, and you can use your elemental spells to protect against elements they counter. Gale Blast H: Damage and push adjacent creatures with air. Ghost Sound H: Make false sounds.It is a bit easier with them, but still, bump. I'd say chain lightning should function like an AoE, triggering the troop's area weakness and bypassing their troop defence. They still only …In the example of the Electric Arc spell, drag a second d4 to the damage action details. 4) The FG code tries to identify the actions that need to be created when a spell is added to the spell class on the actions tab. Paizo doesn't use the same language to describe repeatable effects (damage, ...If you’re looking to start getting around town on an electric bike, there’s a lot to learn first. In addition to understanding how to charge and use electric bicycles, you’ll also want to be aware of the different types on the market.Of note, oscillating mind gets as it's final cantrip something not unlike electric arc, in that it blasts two targets with similar range, for fire and cold damage (one each). With debuff riders. And can be amped into two mini-fireballs. Mind you don't get it until lv9 I think, so not something you can jam in early on.Archetype Sorcerer. Prerequisites Charisma 14. Choose a bloodline. You become trained in the bloodline's two skills; for each of these skills in which you were already trained, you become trained in a skill of your choice. You cast spells like a sorcerer. You gain access to the Cast a Spell activity.You press yourself against a wall or duck behind an obstacle to take better advantage of cover.If you would have standard cover, you instead gain greater cover, which provides a +4 circumstance bonus to AC; to Reflex saves against area effects; and to Stealth checks to Hide, Sneak, or otherwise avoid detection.Otherwise, you gain the benefits of standard …If your DM really wants to nerf Electric Arc they can easily do it by running enemies that have good reflex saves or by denying multiple targets, whether through the use of 1-enemy encounters or by spreading enemies outside the 30-foot range. 44 Ferrous-Bueller • 4 yr. agoElectricity. Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity. Aquarium Lamp, Blade of the Black Sovereign, Bottled Lightning, Death Coil, Electrocable, Four-Ways Dogslicer, Javelin of Lightning, Jolt Coil, Nimbus Breath, Potion of Grounding, Shock, Sky Serpent Bolt, Skysunder ... (This problem appeared a few times before, and was recently brought up again due to the FoundryVTT PF2E devs adding support for aura effects. See also in the Paizo forums - Are the Bless and Bane spells intended to be auras? The question is: what happens if the caster moves after casting the spell Bless?Does the effect follow the caster around (keeping …You call on the depths of your mind and let psychic power flood through. Your Psyche remains Unleashed for 2 rounds or until your fall unconscious, whichever comes first. You can't voluntarily quell your unleashed psyche. While your Psyche is Unleashed, the following effects occur. psyche. After your unleashed psyche subsides, your mind must ...Of note, oscillating mind gets as it's final cantrip something not unlike electric arc, in that it blasts two targets with similar range, for fire and cold damage (one each). With debuff riders. And can be amped into two mini-fireballs. Mind you don't get it until lv9 I think, so not something you can jam in early on. Electric Arc doesn't have a difficult time beating Reflex checks, in fact, the average creature has an AC that is 0.3414 points higher than its Reflex DC, meaning that it is easier to hit them with Electric Arc than it is to hit them with any attack cantrip . Resistance and Immunity Another point of contention was resistance and weakness.Electric arc and a few others have "Basic Reflex / Will / Fortitude" in the saving throw section, so yes they do half damage on a save (they work exactly as basic saving throw spells). Spells and cantrips targeting AC do no damage on a low attack roll. Is Electric Arc REALLY the Best Cantrip in Pathfinder 2e? - YouTube Welcome to the Pathfinder Spellbook! In this series I'll be explaining how every spell in the game works and my personal...Whenever you get your first focus power in a class, you automatically get a focus pool of 1. Whenever a feat in your class specifically says you get another focus point, you get another one. It literally has to say "Increase the number of Focus Points in your focus pool by 1." for a single classed character. So a monk can get more focus points ...It is a bit easier with them, but still, bump. I'd say chain lightning should function like an AoE, triggering the troop's area weakness and bypassing their troop defence. They still only …Electric Arc is one of the best damage cantrips in the game since it's the only one that lets you target two enemies. However, because it's ranged, you can't Spellstrike with it without Expansive Spellstrike, which makes it still good for the magus to get ranged damage off, but it shouldn't be your go-to damage cantrip.Kinetic blasts were literally Spell-like abilities. The energy blasts (force included) were subject to spell resistance. Yes, they were ALSO a "weapon" (in that you could take the weapon focus feat for it), but in that game, "Ray" spells were also considered a weapon (e.g., Ray of frost, ray of exhaustion, scorching ray, etc). 20.In the example of the Electric Arc spell, drag a second d4 to the damage action details. 4) The FG code tries to identify the actions that need to be created when a spell is added to the spell class on the actions tab. Paizo doesn't use the same language to describe repeatable effects (damage, ...Pathfinder 2.5e - Balancing PF2e. Homebrew and House Rules: Search Thread Search this Thread: BendKing : Oct 23, 2021, 09: ... other than making sure they all have a cantrip as good as Electric Arc, because as-is non-Arcane/Primal casters are kind of forced to take an Ancestry which will let them get it (if you're optimizing).Electric Arc is very clearly much much better than other cantrips. So much so that I modded it so its 2 actions against 1 target and 3 actions against 2. That generally made other cantrips more attractive in my game. When comparing other cantrips against what Martials can do at Range, they are actually fine (and Electric Arc is a bit OP).Spell 1. You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. Make a ranged spell attack roll against your target's AC. On a success, you deal 3d6 electricity damage. On a critical success, the target takes double damage and is dazzled for 1 round.Deities Cernunnos, Chamidu, Gozreh, Nalinivati. Cast [two-actions] somatic, verbal. Area 120-foot line. Saving Throw basic Reflex. A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage. Heightened (+1) The damage increases by 1d12. A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.Do you Recall Knowledge during a fight? Most 1E players don't want to waste the action, IME. But it's better than wasting two actions using Electric Arc on the electricity-resistant Skeleton with good Reflex saves. Or guessing that a bear doesn't have AoOs, when they actually have Reach, an AoO, and Improved Grab *shudder* And mindsets can go ...Glossary. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. More importantly, this is a game where your character’s choices determine how the story unfolds.Targets. Some spells allow you to directly target a creature, an object, or something that fits a more specific category. The target must be within the spell’s range, and you must be able to see it (or otherwise perceive it with a precise sense) to target it normally. At the GM’s discretion, you can attempt to target a creature you can’t ...Electric Arc Electric Arc Cantrip1 Cantrip Electricity Evocation Traditions arcane, primal Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 or 2 creatures Saving Throw basic Reflex An arc of Lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.Archer Dedication Feat 2. Bows of all types are powerful weapons. Generals and hunters alike recognize the power in dealing death from long distances, and from behind cover. Those dedicated to the bow—from mysterious cloaked strangers to heartless snipers—are often viewed with a mixture of respect and fear.Feb 24, 2023 · This answer says other cantrips might be better instead of Electric Arc if you know the enemy has high Ref saves.. But how much lower should the other saves be? For comparison, let's assume level 5 1, your spell DC is 21 (10 + level + trained + ability (5 + 2 + 4)) and the enemy has a High Reflex (15), and we only compare damage. AOO if it crits will disrupt the action. Spellstrike is the activity, not the action. There is the difference. Also Spellstrike consists of one subordinate action (Cast a Spell) and one main action (Melee Strike). attack instead. Make a melee Strike with a weapon or unarmed attack.Electric Arc seems to be much stronger in combat than other cantrips. Damage and DPR for it and some select comparisons: 1. Cantrip. Damage. DPR. Range. …Undead. Source Core Rulebook pg. 637 4.0. Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.Expansive Spellstrike Use. Expansive Spellstrike allows you to use spells with area effects on a spellstrike, vastly increasing the versatility of the action. I am confused tho at the utility of using this with burst spells (unless you are a ranged Spellstriker, in which case, laugh it up all the way to the bank).Having tried the Magus in action, the main issue is the action economy. The simplest thing to do is changing spell strike to charge the spell a the weapon and do a strike has a free action. This way, if the hit misses, there is still a second attempt possible (with a -5) on the same turn. The cantrips are the bread and butter of the Magus, so ... Electric Arc's effect is a second target worth of damage most of the time. The others could have stronger single-target effects that put them on that level, and or have some of them be multi-target as well. Hell, give Electric Arc a little extra effect, and make 2+ targets a thing for all cantrips. Maybe Divine Lance wouldn't feel so bad then.Hello! I'm excited to announce that The Seventh Arch, the first book in Paizo's new Gatewalkers Adventure Path for Pathfinder 2nd Edition, is now available for purchase as an installable module for Foundry VTT, created by the Sigil Entertainment Group (https://sigil.info/) and available for sale at paizo.com.You will need to update your …Electric Arc is the strongest cantrip by far. It is an exceptional cantrip, no wonder it is the highest rated one in two spell guides and tied for first in the third: Resistance to electricity is not common. Multi-target but party friendly, even slotted spells are rarely better in this aspect.Faint, delicate etchings of lightning trace across the blade of this +1 cold iron shortsword.Cold iron is made from particularly pure sources of iron and shaped with little to no heat, resulting in weapons deadly to demons and fey alike. Once per day, you can spend 1 action to point the sparkblade at a foe within 30 feet of you and shoot an arc of …Hello! I'm excited to announce that The Seventh Arch, the first book in Paizo's new Gatewalkers Adventure Path for Pathfinder 2nd Edition, is now available for purchase as an installable module for Foundry VTT, created by the Sigil Entertainment Group (https://sigil.info/) and available for sale at paizo.com.You will need to update your …Foundry VTT (software for hosting RPGs digitally) has pretty robust support for the Pathfinder 2 ruleset. A rule element is code that describes anything that affects your character. Fear's status penalties, the buff to unarmed attacks from Handwraps of Mighty Blows, and more are represented through rule elements.There is currently no other* multiple attack Arcane spell *Not counting Horizon Thunder Sphere's AoE because it's not valid with Spellstrike. I couldn't think of a good way to parse this, but realized a relatively simple way: the Spells section of the [] trait has what should be a full list of spells, which is fairly limited (for now) that involve attack rolls.Note that there are 84 creatures that have resistance to all with some caveats, so the resistance numbers for many types are inflated. A lot of these have carveouts for positive, force, and ghost-touch, though. *Second number is sum of creatures specifically immune to negative damage and the number of undead creatures.A typical combat at this point could look like: Round 1: Mountain Stance -> Stride -> Flurry Round 2: Electric Arc -> Flurry (+1d4 electric) -> use reaction for Stand Still if you get the chance (+1d4 electric) Round 3: Flurry (still has the +1d4 electric from last turn) -> Raise Shield -> Take Cover/Guidance/aid.Weaknesses. If you have a weakness to a certain type of damage or damage from a certain source, that type of damage is extra effective against you. Whenever you would take that type of damage, increase the damage you take by the value of the weakness. For instance, if you are dealt 2d6 fire damage and have weakness 5 to fire, you take 2d6+5 ...An electric arc between two nails. An electric arc (or arc discharge) is an electrical breakdown of a gas that produces a prolonged electrical discharge. The current through a normally nonconductive medium such as air produces a plasma, which may produce visible light. An arc discharge is initiated either by thermionic emission or by field ...Electric Arc wrote: An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier. ... The term usually is used in PF2E, not must. It is not a requirement, but is usually needed for the spell to function. 'Must' demands the spell to explicitly declare it is an exception.Sep 25, 2022 · Electric arc meets each of these requirements so it works with Scintillating Spell. More broadly, any spell that meets those requirements also works with the metamagic feat, including focus spells, innate spells, or cantrips. Virga May Feat 1. Changeling Lineage. Source Ancestry Guide pg. 22 2.0. Born of a storm hag, you have one crystal-blue or rain-gray eye. You share your mother's power over wind and storm. You can cast electric arc as an occult innate cantrip. As normal, a cantrip is heightened to a spell level equal to half your level rounded up. Price: This is the cost (in gold pieces) to purchase the weapon if it’s available for sale.As with magic weapons, a technological weapon can be sold by PCs for half this value. Type: This indicates whether the weapon is a light, one-handed, or two-handed melee or ranged weapon.. Proficiency: This entry lists whether the weapon is simple, martial, or exotic.Page 557: Electric eelskin armor accidentally listed a spell DC for shocking grasp and not a spell attack modifier. It should have a spell attack modifier of +19. Page 557, 600: Specific magic armor and weapons say you can't etch a property rune, but you also can't remove a property rune or transfer a property rune to or from a specific armor ...Two options: Buff all other Cantrips to deal at least 3/4 as much average damage as Electric Arc. Or. Nerf Electric Arc to deal at most 1.25x as much average damage as Telekinetic Projectile, which when split among two targets, should be close to what the three other elemental cantrips deal. Magus spell strike MAP clarification. Hey folks, Just a real quick question, the magus's spell strike says "Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don’t apply the penalty until after ... Weaknesses. If you have a weakness to a certain type of damage or damage from a certain source, that type of damage is extra effective against you. Whenever you would take that type of damage, increase the damage you take by the value of the weakness. For instance, if you are dealt 2d6 fire damage and have weakness 5 to fire, you take 2d6+5 ...When you deal physical damage with a non-cantrip air or water spell, you deal an additional 1 electricity damage per spell level. Trained Skill Nature Granted Cantrip electric arc …111 111 comments Best Add a Comment TheBiggestPedant • 25 days ago It targets a save. Most other damage cantrips are attack rolls. Meaning a miss does 0 damage. A creature who succeeds on their save against Electric Arc still takes half. And that's in addition to what everyone else already said. 306 MindWeb125 • 25 days ago still takes halfIt's pretty good at spreading damage on smaller creatures by doing an electric arc + regular attack (no multi-attack penalty), but can also do some single target damage pretty well because of gun spellstrike. ... PF2e on Foundry 5.5.0 Release Video changelog and Kingmaker Module Sneak Peek and information.The problem with Electric Arc is that Electric Arc isn’t the problem. Damage dealing cantrips pretty poor all around. They were elevated from their PF1 versions in order to be an always viable option if the caster was out of resources. Cantrips are your go-to at early levels, and your last resort at high levels.Electric Arc H: Zap one or two creatures with lightning. Elemental Counter U: Each element in the elemental cycle counters another, and you can use your elemental spells to protect …Download OperaGX Today using my link and upgrade your browsing experience: https://mtchm.de/ikkfmCharacter Sheet I Use: https://www.reddit.com/r/Pathfinder_R...An Add-on Module for Foundry Virtual Tabletop. Author: Idle Project Source: Project URL Versions 11.308+ (Verified 11) Last Updated 3 days, 17 hours ago. The module is no longer maintained and is now part of another module called PF2e Toolbelt.Spell 6. You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point.Electric Arc won't be superior to your first Strike and requires decent Charisma investment even to be mediocre (compared to full casters). It doesn't seem worthwhile unless your party has a particularly strenuous time against low-flying enemies, robots w/ Weakness electricity, or groups w/ poor Reflex saves.First time as a caster, the damage felt good, phase bolt was underwhelming but electric arc wen used right lived up to the hype (did 30 damage to 2 zombies who crit failed 2d4 + 4 + 4). Having mobility felt like a good option to have, probably more so with more medic feats. A typical combat at this point could look like: Round 1: Mountain Stance -> Stride -> Flurry Round 2: Electric Arc -> Flurry (+1d4 electric) -> use reaction for Stand Still if you get the chance (+1d4 electric) Round 3: Flurry (still has the +1d4 electric from last turn) -> Raise Shield -> Take Cover/Guidance/aid. Getting an innate electric arc through your ancestry is a good start. Human or Tengu have access to that, as do any ancestry that lets you pick a primal or arcane spell. Kitsune could also give you a ranged electric unarmed attack which you could flavor as coming from your instrument. Also consider Adopted Ancestry to double dip. Finally, continual flame is only a 20'/40' bright/dim radius, which is actually surprisingly relevant. That means if you don't have LL vision (i.e. you're a human), casting other combat cantrips at the 30' range (electric arc, …Nov 14, 2020 · Electric Arc won't be superior to your first Strike and requires decent Charisma inv, 2 Strike with class Fighter () after 0 previous strikes. Weapon is d12 Sword. Pathfinder 2e damage calculator. C, Electric Arc is very clearly much much better than ot, Electric Arc Cantrip 1. cantrip; electricity; evocation; Traditions arca, Simply put, those spells (i believe) via expansive spellstrike, Oct 23, 2021 · I find it amusing as a GM sitting there with a monster t, Electric Arc is a modifier that causes projectiles to arc lightning between them,, Clark is a gnome Bard, and took First World Magic to gain a Electric, Spell 1. You gather magical energy into your palm, forming a concen, For class feats, I would suggest these as especially interesti, The Psychic, introduced originally in PF1’s Occult Adventures an, Heightened (3rd) You instead gain 10 temporary HP, AC = 17 + , Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freein, A typical combat at this point could look like: Round 1: Mountain , Have you ever wanted a better way to get from place to place, If your DM really wants to nerf Electric Arc they can easily do it by , Level 1. Adapted Cantrip CRB: This allows you to take powerful comb, One-quarter of a circle is called a quadrant. According to Refere.