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Dos2 rogue build - Also, with Necro being spells and not weapon damage, it means that it benefits from a high

Not 100% certain as its just a starting point. But the way i see them i

Deiseis Riveil. Head to the bridge leading to the cathedral in Arx to find a trader called Non. The Deiseis Riveil bow gives you +3 Finesse, +2 Huntsman, +1 Ranged, +25 percent Cleave Damage, and has a 25 percent chance of making enemies Bleed for two turns. It gives you the Glitter Dust skill. Into Thin Air.[Top 5] DOS2 Best Builds for Red Prince DOS2's Red Prince is another striking character with a big personality, and these class options will see you get the most out of him as a party member. Divinity; Original Sin 2 offers a wide variety of classes and even broader possibilities.Build meant for Elf, as elves make the best use of elemental affinity for necromancy. Playlist of how I handled most battles as well as the set up I had (still working on uploading them all, about half way done) Set up used at the end of the game. Due to the cap on stats and abilities I decided to try a half and half build using magic and melee ...Rogue Build. Race: Sebille. Skills: scoundrel, dual wield, polymorph (3 points max). Only put as much points to Scoun as you need and focus on Dual Wield as it increase your backstab damage. Atrributes: 2 to 1 to Fineasse and Wit, till you get to 15/16 Wits. Then see if thee are any situations when you don't start as first.Divinity: Original Sin 2. Mixed party with a rogue setup. I really want to run a rogue as my main character, but I'm having trouble setting up a party comp. I'd like to have 2 characters of each damage type with both ranged and melee characters. My issue is that as a rogue I can't bring much physical CC. I want to try and get a balnanced party ...Rogue +2 Finesse +1 Constitution +1 Scoundrel +1 Sneaking +1 Dual Wielding. Throwing Knife. Backlash. Adrenaline. The Pawn Talent - gives a character 1 additional AP point per turn. This point can be spent on movement and it's granted at the beginning of each turn. 2x Shiv (a dagger, 3-4 physical damage) Shadowblade +2 Finesse +2 Wits +1 ...Blazing Deepstalker – Warrior/Mage Build. The Blazing Deepstalker is a Warrior that uses Warfare and Pyrokinetic Skills to deal both Physical and Fire Damage to its enemies. Unlike many Pyro/Warrior Builds that focus on the use of Master of Sparks, Blazing Deepstalkers specialize in the use of traps. Traps deal Fire Damage, and only scale ...Jul 17, 2023 · Aerothurge lvl 2 will be fine for it's teleport and switch position spells. You'll be fine fine also with scoundrel 2 to get the free move talent, chloroform and teleport again. Try this combination and you'll never be bored nor defendless. ) 5. 2. Builds are player-made stat and equipment combinations in Divinity: Orginial Sin 2. Building a Rogue-type character in Divinity: Original Sin 2 requires smart teamwork and coordination to optimize their potential in combat. Sneaking and scouting abilities make Rogue...The more thematic / RP intensive you want to be, builds like this are mechanically weaker. You'll probably need to play on an easier difficulty especially if you want to feel strong. If you want tips on focusing the build, the first is either 10 summoning or no summoning. After that, a good necro build goes 2 pyro/2 geo/2 warfare early.This school is pure utility with some really good damaging skills. Even things like Terrain Transmutation can be really useful, if you're running Oily Carapace on a melee build and want to replenish some physical armor. Pyromancer/Geomancers with Apotheosis (skill or scroll) can resolve pretty much any fight in two turns tops.Look out for gear with Warfare, Scoundrel, FIN or Wits, Belts have rare RNG rolls to have Dual-wielding opt on them so keep an eye out otherwise Critchance will do.; For Daggers, keep an eye out for +Finesse +Dual Wielding or have a granted bonus ability Sawtooth Knife, preferably one with a rune slot.; In Arx, use these uniques: Vo Charlen (Head): +5 FIN, +3 Wits, +1 Huntsman, +2 Con, +20% ...The Shadowblade is an off-shoot of the rogue class, which is more based in magic. Using stealth and magic, this class can make both a great melee or a ranged fighter. In this game, players are able to use a very fluid class system where their initial class doesn't have to stay within its original bounds.Blazing Deepstalker – Warrior/Mage Build. The Blazing Deepstalker is a Warrior that uses Warfare and Pyrokinetic Skills to deal both Physical and Fire Damage to its enemies. Unlike many Pyro/Warrior Builds that focus on the use of Master of Sparks, Blazing Deepstalkers specialize in the use of traps. Traps deal Fire Damage, and only scale ...They both also have viable 4 man party builds, should you want to do a 4 man tactician/honor mode run. I am not aware of any other highly regarded DoS2 Build Guides outside of these 2. But you should be able to find success in either of SinTee or Fextra EDIT: Corrected Fane's Build from Elder Blood God to God King Slayer.I am doing Rogue on my Sebille, so guess I'll share how I built her so far: Attribute focus: Finesse>Wits>>Constitution + the minimum amount of memory you need. Combat ability focus: Warfare maxed ASAP after putting enough points in Scoundrel for the skills (1 point until lv 4, 2 points until lv 9, 3 points after that) and a single point in ... [Top 5] DOS2 Best Builds for Fane Fane's unique design is iconic to DOS2, here are some ideas for which classes suit him best. Divinity: Original Sin 2 goes above and beyond the normal RPG with 14 classes, 17 combat abilities, 7 civil abilities, 6 attributes, and a dizzying number of skills and spells.If you DO do it, my recommendation would be to keep your summoner level nice and lean, at just 1-2 points, while you focus on being a rogue. That way, you get totems and buff the wolf a bit, but you're still a nearly full-powered rogue. Should work just fine. Imapringlesboy • 2 yr. ago. Hey man, that was real solid advice, thank you for that!So the summoner/necro hybrid. You will need summoner pumped to 10 ASAP, Necro - only 3 (or 5 if you want to use totems of the necromancer), Hydro - 3 (gives couple of skills combined with necro + stuff replenishing magic armor). The rest - you pump into warfare (increases physical damage for necro skills).All hail lord Sin. Seriously though, the build itself is basically "spam summoning, con and wits", then get a full suite of support spells. One thing though, if you don't have a spark build on your team, have your summoner learn master of sparks themselves and cast it on the incarnate. Whirlwind+bull rush hits harder than EoF+fireball with spark, AND it's separate …Companions are characters which may accompany the main player character in Divinity: Original Sin 2. All of origin companions are first met on Merryweather and can be recruited later when the main character reaches Fort Joy. After the main character escapes Fort Joy they can be recruited one last time on the Lady Vengeance. However after Lady Vengeance departs the Godwoken that are not part of ...it absolutely is worth it. after a certain point in the game you just equip your main helmet to drop your form instead of removing the helmet. another reason why humans are better. it acts as a 1 ap buff , but since you get +2 ap from flesh sacrifice anyway, doesn't matter. and that doesn't count the fact that at the point where the helmet slot ...Witch Details. 3. Cleric. A Fane of many faces also wields many classes well. The Cleric starts with proficiency in the magic of both life and death, making it an interesting choice for an Undead character. A starting point in Strength makes Clerics a good mix of fighter, support, and mage.Basics. Basic ranger build guide for 4 man party or lone wolf. You are aiming to get 100% crit chance on this build. You get get 63% without any points into wits or ranged. 5% human, 10% hothead, 20% from weapon, 8% from gloves and belt combo, 8% from base wits, 12% from Giant Flame Rune.With this Divinity Original Sin 2 rogue build, you are going to want at least 3 points in Scoundrel. You should add 5 points if you want …Divinity: Original Sin 2 Rogue Creation As with every class choice in Original Sin 2, there is no one correct option for the character race, but some are slightly more beneficial than others.The best build for a Cleric in Divinity: Original Sin 2. This class uses a lot of Physical and Water damage abilities, and has an innate bonus damage bonus to the Undead, as all Clerics do. They ...Apothesis – This skill is frankly just beastly with this Build. This skill will allow you to use every Source costing skill for 0 Source for 2 turns! Hands down one of the best Skills in the game, but works the best in this sort of setup.Remeber the topic is best solo lone wolf build for an entire playthrough, not just last chapter where just about every build if done right should be trivializing the game. My wand criticism was more at the beginning-middle of the game. If you are not dual wanding the damage sucks, and if you are your defense is crap.Lohse: Aero/hydro battlemage. I use this build almost every time, it's very fun. CC for days. Ifan: Ranger but with a focus on elemental arrows - basically just making him as versatile as possible. Beast: Fextralife's juggernaut build. Really enjoyed this one, a lot of versatility between physical/geo that complimented one another ...By Lost Sinner. ★ Archer Build recommended for Elf, Human (or Undead). This build is meant for solo experience as a Lone Wolf. ♦ My other works: • Solo Archer Series: link. • All Solo Builds: link. • Honour Walkthrough: link. ♦ Difficulty Mods used to make the fights more challenging: • Divine Scaling +2: enemies are 2 levels ...By Lost Sinner. ★ Archer Build recommended for Elf, Human (or Undead). This build is meant for solo experience as a Lone Wolf. ♦ My other works: • Solo Archer Series: link. • All Solo Builds: link. • Honour Walkthrough: link. ♦ Difficulty Mods used to make the fights more challenging: • Divine Scaling +2: enemies are 2 levels ...Divinity 2 Builds Guide for the Duelist - Rogue. Players using this sort of Build will use Scoundrel Skills and utilize the Dodge mechanic to avoid being str... In 1912, the cost to build the Titanic was $7.5 million. In today’s economy, that is equivalent to a cost of $400 million. Construction of the Titanic began March 31, 1909.0:00 / 9:32. Divinity 2 Builds Guide for the Assassin (Rogue/Ranger). The Assassin focuses on taking out its targets quickly and quietly, either from range or up close.Scourge Wizard – Mage Build. Because of the Torturer change, this Build becomes extremely effective, especially in the earlier parts of the game. You can use Skills like Ignition and Contamination at the very beginning in order to deal significant Magic Damage to enemies around you. On top of that, the AoE radius is quite large, these 2 ...Deiseis Riveil. Head to the bridge leading to the cathedral in Arx to find a trader called Non. The Deiseis Riveil bow gives you +3 Finesse, +2 Huntsman, +1 Ranged, +25 percent Cleave Damage, and has a 25 percent chance of making enemies Bleed for two turns. It gives you the Glitter Dust skill. Into Thin Air.You are perfectly correct about the source point skills + apotheosis, but in the crit archer build for example you can do what sin tee does and refuse to use Arrow Storm, and still solo the game against +2 upscaled enemies. Similarly sin tee shows how to beat every fight without using blood storm on his necromancer.Sep 17, 2021 · 1 Rogue: The Cunning, Clever Pirate. With his racial talent Dwarven Guile, Beast starts out with a point in Sneaking. The Rogue class, meanwhile, gives those who choose it another point in this ... Ranger is a much more straightforward playstyle and requires less finesse (not the attribute, pardon my pun) to play. Rouges are much more difficult, less effective, and consequently more rewarding (if you like pulling off stylish plays rather than maximum damage plays). If you want to ransack the game as a Ranger, play as an Elf.Oct 1, 2018 · Blazing Deepstalker – Warrior/Mage Build. The Blazing Deepstalker is a Warrior that uses Warfare and Pyrokinetic Skills to deal both Physical and Fire Damage to its enemies. Unlike many Pyro/Warrior Builds that focus on the use of Master of Sparks, Blazing Deepstalkers specialize in the use of traps. Traps deal Fire Damage, and only scale ... May 30, 2018 · Get him the chicken claw polymorph spell and Rupture Tendons once you hit level 4. If you decide to take a level of geomancy, buy poison dart and wave, and if you decide to take a level of necro, get mosquito swarm. Edit: Also take a level of warfare and get him battle stomp and charge. Great skills for lockdown. [Top 5] DOS2 Best Builds for Fane Fane's unique design is iconic to DOS2, here are some ideas for which classes suit him best. Divinity: Original Sin 2 goes above and beyond the normal RPG with 14 classes, 17 combat abilities, 7 civil abilities, 6 attributes, and a dizzying number of skills and spells.Rogues aren't better than duel-wield warriors except at low levels. At high levels both have 100% crit chance and warriors have higher base weapon damage. if you're lone wolf you're right for the crit. for the dmg it's only for the base damage. the rogues remain more powerful because his skills are better for damages and more numerous. …If you were to use a bow with the build you linked you would want to put points into finesse instead of strength as you mentioned and you wouldn't be using warfare skills but huntsman skills instead. Also, you wouldn't take opportunist and likely not invest more points in hydro than needed to cast the spells as the original build is a tank and ...Lone wolf conjurer is actually neat. You can get a really early empowered incarnation that just stomps everything in Fort Joy. Putting points into conjurer and keeping items with conjurer boosts are your main priority. I mainly go for a tanky support build, since your summon will make most of the work.I n this Pillars of Eternity 2: Deadfire Build Guide we're going to be taking a look at the Transcendent Class, which is a mixture of Cipher and Monk.I'll be providing information on Attributes, Weapons, Armor, and most importantly, what Abilities to take and how to use them. Please keep in mind that this is my Transcendent Build, and there are plenty of ways you can build this class, and ...Rogue: 176-180 dmg 159 crit multiplier let's assume all backstabs. Let's take average of damage and assume ideal conditions for rogue. 178*1.59=283 per attack for rogue. 226 (1+0.05*1.75)= 245 per attack for warrior. So in ideal situation with gear rogue will do ~14% more damge than warrior. I guess that's something.Taking Geomancy will likely make the Conjurer more of a melee fighter and tank. The best Geomancer abilities that would work best with the Conjurer are Contamination, Fortify, Oily Carapace, Turn to Oil, Mend Metal, Reactive Armor, Worm Tremor, Summon Artillery Plant, Siphon Poison, and Living Wall.Building a Rogue-type character in Divinity: Original Sin 2 requires smart teamwork and coordination to optimize their potential in combat. Sneaking and scouting abilities make Rogue...The default Wayfarer class has 2 Finesse, 1 Intelligence, 1 Huntsman, 1 Geomancer, 1 Bartering; Pin Down, Elemental Arrowheads, Fossil Strike skills, and Pet Pal Talent. This step-up is decent but can be further improved, especially when using Gift Bag modifications. The Wayfarer class should balance out ranged attacks and magic.Also, with Necro being spells and not weapon damage, it means that it benefits from a higher degree of scaling than other physical builds, and gets the better damage formula to work from. All in all, necro is a perfect storm of bullshit which destroys every fight in the game from level 9 onwards - just stack int and warfare and watch everything ...If you are a millennial without a credit score you are not alone. Statistics show that most millennials have no idea how to build credit or even how to check a credit score. The first step to building your credit is getting credit.This ability to guarantee crits means rogues can Max out their damage with Finesse alone, while a warrior will need strength and wits. Needing to Max only a single attribute is great for non-lone wolf builds. Scoundrel abilities requiring daggers are also quite efficient at …You could pick any class you wanted, then change it all to fit this build. With that in mind, the best ability for a Lone Wolf to focus on is Summoning. You want to get 10 points into Summoning as soon as possible — which is incredibly easy, since every point you invest into a Combat Ability is doubled by the Lone Wolf talent.They both also have viable 4 man party builds, should you want to do a 4 man tactician/honor mode run. I am not aware of any other highly regarded DoS2 Build Guides outside of these 2. But you should be able to find success in either of SinTee or Fextra EDIT: Corrected Fane's Build from Elder Blood God to God King Slayer.At character level 4, you'll want to have 2 points in Scoundrel and Warfare each to be able to learn second tier skills. You also might want to consider a single point in Polymorph to grab Chameleon Cloak and Chicken Claw. Later on, you might want to put two points into Huntsman to get Tactical Retreat. As a talent, take The Pawn. Rogue is a preset class in Divinity: Original Sin II. "With a lot of skill and a little luck, this rogue sees world as a open coffer." Talents The Pawn: Gain +1 AP worth of free movement per turn . Starting Skills Throwing Knife: Throw a knife at a target, dealing damage with the ability to backstabThe main difficulties with the rogue are knockdowns and not being able to get behind your enemy. The former can be remedied by putting a point or two in strength, so that you can equip better armor for more physical shield, but this guide focuses on the latter. ... but this build works really well for me in a duo with a friend (both lone wolves ...Torturer states that listed abilities are able to bypass armor and get an additional turn, so any skills that already bypass armor get 1 more turn added to the duration. Rupture tendons always bypasses armor. All torturer does, as stated by TankBaxter is that it gets one additional turn added to the duration.The Elusive Enchanter is a Mage Build that utilizes Aerotheurge and Hydrosophist spells in order to keep enemies disabled and crowd controlled. Frozen and Stunned enemies cannot take an action on their turn, while Chilled enemies have reduced Dodge chance and Movement, and Shocked enemies have reduced Dodge chance and Action Points.donutdude340 • 5 yr. ago. If you're going dual lone Wolf Lodge normal difficulty it doesn't really matter what builds you choose you'll run train regardless. Do whatever seems the most fun! I'm really enjoying two physical characters. Necro and a rogue/assassin type, or any physical based build. I don't have to worry about nuking my own guys ...The Elusive Enchanter is a Mage Build that utilizes Aerotheurge and Hydrosophist spells in order to keep enemies disabled and crowd controlled. Frozen and Stunned enemies cannot take an action on their turn, while Chilled enemies have reduced Dodge chance and Movement, and Shocked enemies have reduced Dodge chance and Action Points.5. Fighter. The fighter is inherently less basic as a lizard. Red's default class is certainly one to contend with. The Fighter is a hearty combination of Strength-based Warfare abilities and Geomancer proficiency with earth spells. Fighter builds prioritize Constitution and Strength making them great for one-handed weapon and shield combinations.Dec 18, 2017 · This build is meant for solo experience as a Lone Wolf. (not updated for DE) ♦ My other works: • Solo Rogue Series: link. • All Solo Builds: link. • Honour Walkthrough: link. ♦ Difficulty Mods used to make the fights more challenging: • Monster Scaling +2: enemies are always 2 levels above player. • Enemy Randomization: enemies ... 13 CLERIC. The Cleric class is usually going to be up in the front lines, smashing enemies with a large weapon and supporting their allies with healing and other support spells along the way. The only real drawback here is, of course, the Cleric is a real priority to keep alive, considering the role they have in keeping everybody else alive.Aerotheurge skills in Divinity: Original Sin 2 are Intelligence-based, allowing the player to deal air damage.These skills allow players to do a variety of things, from teleporting and stunning enemies to giving allies shields and status effects.These skills are generally reliable because few enemies have Air Resistance.Compared to other schools, Aerotheurge provides players with many skills ...Oct 18, 2017 · Divinity: Original Sin 2 > Guides > Lost Sinner's Guides. 449 ratings. Sebille Honour Build - Night Fury (Rogue) By Lost Sinner. ★ Build recommended for Elf, Human or Undead Human. This build is meant for 4-man party experience. ♦ My other works: • Definitive Honour Builds: link. • Honour Walkthrough: link. Oct 5, 2017 · Since Builds evolve over the course of the game, I’m going to put the Skills in order from earliest obtainable to latest, because you won’t be able to get them all right way. Fossil Strike – Another decent AoE for 2 AP that also Slows targets and puts oil around them, hindering their Movement. Putting a workbench together is easier than it sounds. It just takes some planning on what you need the bench to do for you. Build it from scratch or use existing components to create even a heavy-duty workbench.If your dagger has 10% chance bleed it will apply bleed 100% of the time with an auto-attack. However, it only works for a few statuses. It does not work for suffocating that you mentioned. - Don't get opportunist. A rogue should be backstabbing 100% of the time. Get executioner, hothead (extra accuracy), living armour, guerrila, the extra ...Divinity EE Rogue/Archer build help. Hi, my friend and I playing a campaign in Normal difficulty as Lone Wolfes. He is a Two-Handed Warrior. In our previous campaign (in DOS2) I played as an Elementalist Mage so I did not want to play as a Mage again, thus I decided to create a Rogue. After our first run we have realized that combat is much ...Pyro/aerotank: Tanky, elemental effect damage. Picking up all the best elemental skills that center on your character. Pure Hydro: This one actually ended up being really fun. You get elemental affinity, all the hydro skills, and cast a ton each turn while standing in water.With this Divinity Original Sin 2 rogue build, you are going to want at least 3 points in Scoundrel. You should add 5 points if you want …Rogue build in this game is : Scoundrel 2 > Warfare 10 (in process up Scoundrel to 3), then get some utitlity like dual-wind or polymorph (you can put 1-2 polymorph early) and only then finish Scoundrel. This how he can deal damage and have access to a lot of nice warfare spells :) #11.The Radiant Battlemage is an Aerotheurge variant of the fiery Battlemage Build I made back in October of last year. It aims to be an alternative melee Magic Damage dealer, while at the same time avoiding Aerotheurge spells that may harm other melee units. The drawback of this Build is that it does not Shock or Stun targets, which is the primary ...Classes available in Divinity Original Sin 2 will be shown below.When starting the game, the player will create a character with different Origin and type. During this customization, many aspects of the classes can be altered - both gameplay choices (Attributes, Abilities, etc) and cosmetic choices (gender, skin color, hair style, portrait icon, etc).The Radiant Battlemage is an Aerotheurge variant of the fiery Battlemage Build I made back in October of last year. It aims to be an alternative melee Magic Damage dealer, while at the same time avoiding Aerotheurge spells that may harm other melee units. The drawback of this Build is that it does not Shock or Stun targets, which is the primary ...Maybe Pawn is better at lower levels for some characters. When I say that I believe that The Pawn is a worst talent than Executioner, I meant it is a worse pick for EVERY offensive build. The Pawn: the first movement of a character each turn costs 0 AP (that would otherwise cost 1 AP). Useful to get closer to targets, specially with Meelee ...The Radiant Battlemage is an Aerotheurge variant of the fiery Battlemage Build I made back in October of last year. It aims to be an alternative melee Magic Damage dealer, while at the same time avoiding Aerotheurge spells that may harm other melee units. The drawback of this Build is that it does not Shock or Stun targets, which is the primary ...Positioning is your most important ability and need. Backlash does amazing damage for 1ap and puts you behind an enemy in perfect position for more backstab critical. Blitz attack is great for moving too and doing damage but doesn't always leave you in a good spot. This is where the most important rogue thing comes in. You need the pawn.Lone Wolf is a talent in Divinity: Original Sin 2.. Tips. Lone Wolf only functions when you are solo or have one companion. Makes a balanced stat build more viable; Picture of Health is a good second talent choice for any build that plans to reach maximum Warfare, as you'll get the maximum possible vitality bonus from it.; Doesn't make the game harder even if you have only two characters in ...Playstyle can get boring or bland. Fragile without their minions. The Conjurer is perhaps one of the most overpowered starting classes in Divinity: Original Sin II. Right off the bat, they get the ability to summon elementals and even totems that you can also control, essentially doubling your firepower.Most OP Class/Build? What the most overpowered class or build in your opinion? The F*****g electric rogue assassin that comes after the ******* in act 2. Multispammers cheat class,,,,,, Ranger. Put Teleport Gloves you get early on your low int character, teleport ranger onto high places, go ham with 30%+ bonus dmg with …Rogue build in this game is : Scoundrel 2 > Warfare 10 (in process up Scoundrel to 3), then get some utitlity like dual-wind or polymorph (you can put 1-2 polymorph early) and only then finish Scoundrel. This how he can deal damage and have access to a lot of nice warfare spells :) #11.★ Knight Solo Build: God Slayer ★ Wizard Solo Build: World Devourer ★ Rogue Solo Build: Shadow Assassin ★ Archer Solo Build: Demon Hunter ★ Necromancer Solo Build: Blood God ★ Battlemage Solo Build: SunbreakerA rogue would surely know what to do with this pair of knives. As mentioned before, this dagger is meant, Knight is probably better to fill your physical damage , although i always have a rogue in my party i think the kni, The Radiant Battlemage is an Aerotheurge variant of , Get him the chicken claw polymorph spell and Rupture Tendo, Divinity Original Sin 2 Guides. Builds, Tips, and Guides for Divinity Original Sin 2. A comprehensive, Tectonic Sage - Mage Build. The Tectonic Sage is a pure mage Build that focuses on Geomancer Skills to disrupt the mov, donutdude340 • 5 yr. ago. If you're going dual lone W, Hes really good early but falls off later), Dragonling, Inn, Barrelmancer Put 1 point in telekinesis Find a crate , How to Get Anathema. To acquire this Weapon, you need to, Currently running a rogue build with Sebille, and since I in, If you DO do it, my recommendation would be to keep your summoner lev, Is there any viable dagger build WITHOUT LONE WOLF? , Polymorph Skills in Divinity: Original Sin 2 are located on th, Aerothurge lvl 2 will be fine for it's teleport , Korturas • 5 yr. ago. Fanes TimeWarp ability is very, Oct 13, 2018 · ★ Night Fury (Rogue) - Honour Build ★↓↓↓ Time s, For a Ranger Build you will be focusing on Warfare and Summon.